In the data/fields.lua, you can add your own farming fields to collect item(s):
{-- location of farm area spawn =vector3(2537.595, 4812.296, 33.806),-- prop count / spawn size / label from locale count =15, size =20, label ='vegetables',-- target sprite / sprite color sprite ='fa-solid fa-carrot', spcolor ='#FF922B',-- items to give on progbar completion item = {'ck_potatoes', 'ck_peppers', 'ck_onions','ck_lettuce', 'ck_tomatoes' },-- type for animation / min & max amount to give type ='normal', amount = { min =3, max =6 },-- model to spawn / duration of progbar model ='prop_veg_crop_04_leaf', duration =5000,-- general data for list -! [do not touch] !- data = { obj =0, list = {}, set =nil }},
Creating Custom Vendors
In the data/vendors.lua, you can add your own farming fields to collect item(s):
farmmarket = {-- blip active / sprite / color / scale blip =true, sprite =473, color =24, scale =0.6,-- blip name bname ='Farmer\'s Market',-- menu details label ='Farmer\'s Market', icon ='farm',-- location of vendor spawn =vec4(1676.142, 4883.424, 42.060, 59.78),-- model of vendor / animaiton model ='a_m_m_farmer_01', scen ='WORLD_HUMAN_CLIPBOARD_FACILITY',-- items to be sold items = { ['ck_potatoes'] = { label ='Potatoes', value =7 }, ['ck_peppers'] = { label ='Peppers', value =9 }, ['ck_onions'] = { label ='Onions', value =5 }, ['ck_lettuce'] = { label ='Lettuce', value =7 }, ['ck_tomatoes'] = { label ='Tomatoes', value =5 }, }, },